A potential (major) problem with the new talent system

Beyond the issue of the impending cookie cutter meta builds, this whole talenting into an interrupt thing is deeply concerning imo.

The devs have spoken generally to the idea that you’ll use the new talents to “complete” your character, which sounds…OK, maybe?

But it’s going to feel pretty arbitrary, and frankly uninteresting, if we’re abandoning the status quo only to charge into a situation where a third or more of your points are going to currently baseline utility abilities like Blink or Kick.

Obviously ( I hope) this isn’t a complaint, as we don’t currently have any idea what’s in the trees really. But I wonder if it’s worth it to just get this out into the ether before Blizz gets too invested and sunk-cost fallacy’s their way to a disappointing talent revamp.



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6 thoughts on “A potential (major) problem with the new talent system”

  1. Utility talents are supposedly pitted against one another. If you look at the druid by example, in the same row, you get multiple interrupts.

    I obviously could be mistaken as I haven’t played with the new talents, but I doubt it’ll be that huge of an issue.

    People won’t interrupt because they already don’t interrupt haha. Remains a choice

  2. Why? Lots of classes have the ability to choose if they have an interrupt or not. Or have in the past.

  3. We ll have builds for single target pve/ aoe pve/ cleave pve and pvp builds.

    And they said it ll be easy to change the builds before bosses and such.

    So i see this as a win.

    Now i hope we will have less cookie cutter builds… albeit that ll be hard.

  4. FantasticAmbition986

    It’s too early to tell what’s that’s going to look like but I agree that talenting into baseline abilities like interrupts will be problematic.

  5. > if we’re abandoning the status quo only to charge into a situation where a third or more of your points are going to currently baseline utility abilities like Blink or Kick.

    Yes, that’s how they’ve described it working. Many active abilities will live in the tree along with passive ones.

  6. Isn’t this why there’s two trees. One for the class (baseline abilities) and one for your spec. Are points going to be shared between the two? If that’s the case why even bother with two separate trees.

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