Dumb question, but How does this backbling work? Like how can we see the fish if what it’s in is black??

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Dumb question, but How does this backbling work? Like how can we see the fish if what it’s in is black??

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43 thoughts on “Dumb question, but How does this backbling work? Like how can we see the fish if what it’s in is black??”

  1. Well, you see, epic is using inverted normals, making you only able to see the inside of a 3D model instead of the outside 🤓🤓💀 (yes, I am joking, although, I’m pretty much sure that’s how epic did it)

  2. like a hollow sky box? I don’t know the technical term but it’s basically a wrapped texture that is only visible from inside meaning you see past the initial layer to the object inside (the fish) and then because our POV cuts through and shows us the inside we get the texture on all faces we aren’t currently looking at behind it.

  3. People didn’t get along with your geniuses question, sadly…
    But you got me thinking about it and I got to some answer

    At first I thought the fish emaned some kind of light on this dark liquid. But if it emaned enough light to appear clearly in it, all of the bowl would be lightened. Therefore I thought of two options:

    The fish isn’t there, and it’s not an aquarium. It’s a dark surface with some kind of light inside that creates the fish’s image in the surface of the bowl. In another words, it’s a TV. An 360º 3D-like TV.

    OR it’s an AMAZINGLY FAST fish that swims on the border of the aquarium and created the impression that it’s on the middle as we circle the camera around it. Hell, maybe even the camera moves because of HIS will, who knows.

  4. I think the water here is the same thing used for the black outline of some cel-shaded skins and items. Whatever’s inside of the black stuff can be seen as though it was never covered.

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