Who else remembers in chapter 1 & 2 where u would hit for 8 damage at mid – longe range with an SMG? now thats no longer the case starting this chapter. The stinger did 18 damage on launch from afar and very accurate, it got nerfed and now the combat released and the grey was more powerful than the gold. Now it got a 2dmg nerf and a headshot reduction. The machine pistol was the only SMG that was bad at range in c3 s1. SMGs should not be doing an AR’s Job.
So to combat this i suggest nerfing the combt fire rate from 12 -> 11.25. Stinger is fine rn
Thermal AR fire rate from 4 -> 5 and is now full auto
Ranger AR damage from 31/332/34/36/37 -> 34/35/36/38/40
Striker burst is now a 3 round burst and damage shadowbuff reverted (recoil increased)
TL;DR SMGs are getting better falloff damage and doing an AR’s job and it needs to stop
I miss the days when the only SMG that was a threat at range was the burst SMG