So, for reference, I’ve actively tested this in creative. Measured out distance and everything.
As of current patch, the common Drum shotgun has an damage output of 173 damage per second, provided all the pellets hit. This is better damage potential than every non-SMG weapon, let alone the weapons in it’s own class. Factoring in a headshot multiplier, it’s max is 216.
Okay, fine, it’s a shotgun, it should be deadly up close…but why exactly does it have the most ridiculous range possible? Like, it’s damage falloff starts at 4 tiles, or 20m. It still does 90% of it’s max at 5 tiles/25m, and decreases all the way down to 65% at 6 tiles/30m. That’s better than all the other shotguns, only edging the Ranger out on the last one due to it being 65% instead of 63%. The point at which it deals half damage is where the Auto and Pump STOP.
Lets face it, the drum is shockingly powerful. I swear, the last month of games I’ve lost have been at the hands of Drums. Most of my friends who play will drop nearly pretty much any rarity shotgun for a white pump, and I really think that’s the sign something’s broken. So many of my team rounds have ended in a hail of drum fire.
It’s honestly kinda frustrating because I don’t have an issue with ANY other weapon this season. The MK and Stingers have had their issues addressed, so my major issues from last season have been addressed.